RANDOMIZED ISLAND GENERATION

TAGS

Procedural Generation UE 4 Blueprints

YEAR

2022

TIME

1 day

TEAM

Martin Grabinski

TOOLS

Unreal Engine Blender

A short one day project where I played around with some simple line-trace based procedural generation that was inspired by how ISLANDERS approaches their procedural island generation. I utilize different island layers in a step by step approach, starting with sand banks that then allow different island pieces to spawn on top of them. I also experimented with village generation through generating a central village starting point and then creating buildings in a variable circular area, with various parameters such as village size, inhabitant count, type and so on.