INSANIS ECHOES

ROLES

Gameplay Designer System Designer 3D Artist

YEAR

2022 - 2023

TIME

8 months

TEAM

Martin Grabinski Morris Åstrand +3

TOOLS

Unreal Engine Blender Trello

LINKS

Itch

Insanis Echoes was my graduation project at Nacka Strands Gymnasium. We were tasked with working on a long term project in either Unreal Engine 4 or Gamemaker Studio 2. My group decided on Unreal 4 as it was what we felt more familiar and comfortable with, not to mention that we wanted to go ahead and push ourselves. When starting we had around 2 years of prior Unreal experience from our education, and our team consisted of three artists and two designers, although even us designers took partial responsibility for art asset creation as well.

We’d decided to release the game on Itch.io as well, where it managed to garner over 1000 downloads in total since release. The project also landed us a meeting with the school’s principal as well as the CEO of the school’s management company.

CONTRIBUTIONS

Gameplay

Camera logic Physics interactions Player logic Weapon implementation

Art

Some 3D models Retexturing most objects Set dressing

CONTENT

CORE DESIGN

INITIAL BRIEF

GAMEPLAY LOGIC

RETROSPECTIVE